SFML 3.1.0
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sf::Music Member List

This is the complete list of members for sf::Music, including all inherited members.

AudioResource(const AudioResource &)=default | sf::AudioResource | protected
AudioResource(AudioResource &&) noexcept=default | sf::AudioResource | protected
AudioResource() | sf::AudioResource | protected
EffectProcessor typedef | sf::SoundSource |
getAttenuation() const | sf::SoundSource |
getChannelCount() const | sf::SoundStream |
getChannelMap() const | sf::SoundStream |
getCone() const | sf::SoundSource |
getDirection() const | sf::SoundSource |
getDirectionalAttenuationFactor() const | sf::SoundSource |
getDopplerFactor() const | sf::SoundSource |
getDuration() const | sf::Music |
getLoopPoints() const | sf::Music |
getMaxDistance() const | sf::SoundSource |
getMaxGain() const | sf::SoundSource |
getMinDistance() const | sf::SoundSource |
getMinGain() const | sf::SoundSource |
getPan() const | sf::SoundSource |
getPitch() const | sf::SoundSource |
getPlayingOffset() const | sf::SoundStream |
getPosition() const | sf::SoundSource |
getSampleRate() const | sf::SoundStream |
getStatus() const override | sf::SoundStream | virtual
getVelocity() const | sf::SoundSource |
getVolume() const | sf::SoundSource |
initialize(unsigned int channelCount, unsigned int sampleRate, const std::vector< SoundChannel > &channelMap) | sf::SoundStream | protected
isLooping() const | sf::SoundStream |
isRelativeToListener() const | sf::SoundSource |
isSpatializationEnabled() const | sf::SoundSource |
Music() | sf::Music |
Music(const std::filesystem::path &filename) | sf::Music | explicit
Music(const void *data, std::size_t sizeInBytes) | sf::Music |
Music(InputStream &stream) | sf::Music | explicit
Music(Music &&) noexcept | sf::Music |
onGetData(Chunk &data) override | sf::Music | protected virtual
onLoop() override | sf::Music | protected virtual
onSeek(Time timeOffset) override | sf::Music | protected virtual
openFromFile(const std::filesystem::path &filename) | sf::Music |
openFromMemory(const void *data, std::size_t sizeInBytes) | sf::Music |
openFromStream(InputStream &stream) | sf::Music |
operator=(Music &&) noexcept | sf::Music |
sf::SoundStream::operator=(SoundStream &&) noexcept | sf::SoundStream |
sf::SoundSource::operator=(SoundSource &&) noexcept=default | sf::SoundSource |
sf::SoundSource::operator=(const SoundSource &right) | sf::SoundSource |
sf::AudioResource::operator=(const AudioResource &)=default | sf::AudioResource |
sf::AudioResource::operator=(AudioResource &&) noexcept=default | sf::AudioResource |
pause() override | sf::SoundStream | virtual
play() override | sf::SoundStream | virtual
setAttenuation(float attenuation) | sf::SoundSource |
setCone(const Cone &cone) | sf::SoundSource |
setDirection(const Vector3f &direction) | sf::SoundSource |
setDirectionalAttenuationFactor(float factor) | sf::SoundSource |
setDopplerFactor(float factor) | sf::SoundSource |
setEffectProcessor(EffectProcessor effectProcessor) override | sf::SoundStream | virtual
setLooping(bool loop) | sf::SoundStream |
setLoopPoints(TimeSpan timePoints) | sf::Music |
setMaxDistance(float distance) | sf::SoundSource |
setMaxGain(float gain) | sf::SoundSource |
setMinDistance(float distance) | sf::SoundSource |
setMinGain(float gain) | sf::SoundSource |
setPan(float pan) | sf::SoundSource |
setPitch(float pitch) | sf::SoundSource |
setPlayingOffset(Time timeOffset) | sf::SoundStream |
setPosition(const Vector3f &position) | sf::SoundSource |
setRelativeToListener(bool relative) | sf::SoundSource |
setSpatializationEnabled(bool enabled) | sf::SoundSource |
setVelocity(const Vector3f &velocity) | sf::SoundSource |
setVolume(float volume) | sf::SoundSource |
SoundSource(const SoundSource &)=default | sf::SoundSource |
SoundSource(SoundSource &&) noexcept=default | sf::SoundSource |
SoundSource()=default | sf::SoundSource | protected
SoundStream(SoundStream &&) noexcept | sf::SoundStream |
SoundStream() | sf::SoundStream | protected
Status enum name | sf::SoundSource |
stop() override | sf::SoundStream | virtual
TimeSpan typedef | sf::Music |
~Music() override | sf::Music |
~SoundSource()=default | sf::SoundSource | virtual
~SoundStream() override | sf::SoundStream |