SFML 3.1.0
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sf::Texture Member List

This is the complete list of members for sf::Texture, including all inherited members.

bind(const Texture *texture, CoordinateType coordinateType=CoordinateType::Normalized) | sf::Texture | static
copyToImage() const | sf::Texture |
generateMipmap() | sf::Texture |
getMaximumSize() | sf::Texture | static
getNativeHandle() const | sf::Texture |
getSize() const | sf::Texture |
isRepeated() const | sf::Texture |
isSmooth() const | sf::Texture |
isSrgb() const | sf::Texture |
loadFromFile(const std::filesystem::path &filename, bool sRgb=false, const IntRect &area={}) | sf::Texture |
loadFromImage(const Image &image, bool sRgb=false, const IntRect &area={}) | sf::Texture |
loadFromMemory(const void *data, std::size_t size, bool sRgb=false, const IntRect &area={}) | sf::Texture |
loadFromStream(InputStream &stream, bool sRgb=false, const IntRect &area={}) | sf::Texture |
operator=(const Texture &) | sf::Texture |
operator=(Texture &&) noexcept | sf::Texture |
RenderTarget class | sf::Texture | friend
RenderTexture class | sf::Texture | friend
resize(Vector2u size, bool sRgb=false) | sf::Texture |
setRepeated(bool repeated) | sf::Texture |
setSmooth(bool smooth) | sf::Texture |
swap(Texture &right) noexcept | sf::Texture |
Text class | sf::Texture | friend
Texture() | sf::Texture |
Texture(const Texture &copy) | sf::Texture |
Texture(Texture &&) noexcept | sf::Texture |
Texture(const std::filesystem::path &filename, bool sRgb=false) | sf::Texture | explicit
Texture(const std::filesystem::path &filename, bool sRgb, const IntRect &area) | sf::Texture |
Texture(const void *data, std::size_t size, bool sRgb=false) | sf::Texture |
Texture(const void *data, std::size_t size, bool sRgb, const IntRect &area) | sf::Texture |
Texture(InputStream &stream, bool sRgb=false) | sf::Texture | explicit
Texture(InputStream &stream, bool sRgb, const IntRect &area) | sf::Texture |
Texture(const Image &image, bool sRgb=false) | sf::Texture | explicit
Texture(const Image &image, bool sRgb, const IntRect &area) | sf::Texture |
Texture(Vector2u size, bool sRgb=false) | sf::Texture | explicit
update(const std::uint8_t *pixels) | sf::Texture |
update(const std::uint8_t *pixels, Vector2u size, Vector2u dest) | sf::Texture |
update(const Texture &texture) | sf::Texture |
update(const Texture &texture, Vector2u dest) | sf::Texture |
update(const Image &image) | sf::Texture |
update(const Image &image, Vector2u dest) | sf::Texture |
update(const Window &window) | sf::Texture |
update(const Window &window, Vector2u dest) | sf::Texture |
~Texture() | sf::Texture |